Gamification is the use of game mechanics to add excitement to virtually any activity, from working out to learning a new language. Apps with gamification elements such as Duolingo, MyMcDonald’s, Temu, and Fitocracy are hugely popular. But some experts criticize their tendency to subtly manipulate us.
Johannes Schaack
Blockchain gaming apps are based on cryptocurrencies, tokens and NFTs. Just hype or the future of the gaming industry?
Auch Privatpersonen sind lukrative Opfer für Cyberkriminelle – und im Urlaub sind sie besonders verwundbar. Diese Tipps sollte jeder beachten, der mit Smartphone und Laptop im Gepäck sicher reisen will.
2024 is shaping up to be a great year for sports enthusiasts, marked by two of the world’s most prestigious events: The European Football Championship and the Summer Olympic Games. How could the metaverse help shape the future of the sports industry?
Gamification is extremely popular in current platform and application design. The term refers to the use of game elements to enhance non-game activities. But isn’t this approach nothing new?
“Avatar 2”, “Hogwarts Legacy”, “Fortnite” and “The Batman” have more in common than many people think. They all owe their computer-generated graphics to Unreal Engine from Epic Games. In the past, 3D engines were only used in the games industry. Today they can be found everywhere, but why?
The way we interact with technology has hardly changed in the last forty years. How much longer do we have to wait until we can finally control technology with our thoughts?